Hello, I'm

Rodrigo Albernaz

Digital Designer

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About Me

Hello, my name is Rodrigo Herstler Albernaz, and I am a Digital Designer with a Bachelor's degree in Game Development from Centro Universitário Senac.

I currently work at HighGrounder Studio as a 3D generalist, creating optimized 3D models for games and animations.

I am passionate about 3D art, design, multimedia production, and game development.

Software and tools I use: Adobe (After Effects, Audition, Illustrator, InDesign, Photoshop, Premiere Pro), Microsoft Office (Excel, PowerPoint, Word), Unity, Unreal, Canva, Figma, ChatGPT, Visual Studio Code, Substance Painter, Substance Designer, ClickUp, Trello, Notion, GitHub, Blender, Marmoset Toolbag, Maya, ZBrush.

I am always looking to enhance my knowledge and skills in technology and design, aiming to create unique and impactful experiences for people.

Projects

  • BMTH Poster

    Project created using visual elements from the band Bring Me The Horizon, exploring different textures and gradients to design a poster.

    Design

    2D

    Photoshop

    Illustrator

    Logo

    Graphic Design

    Image editing

    Layout

    Composition

  • Bauhinia Book Cover

    Project developed during the EBAC Graphic Design Journey, led by Professor Joh Moreira, in which a book cover was designed for the Bauhinia eco-social annual report.

    Design

    2D

    Photoshop

    Illustrator

    Graphic Design

    Figma

    Image editing

    Layout

    Composition

  • Ruling Horses Town

    Game created for Brackeys Game Jam 2025.1, where the theme was "Nothing can go wrong..."
    In this game, you are the new mayor of Horses Town and your mission is to make the right choices and survive your mandate until the end, making sure no mistakes happen.

    Game Development

    3D

    Unity

    Blender

    Modeling

    Pixel Art

    Texturing

    Game Asset

    Environment Design

    Rendering

  • Kool-Aid

    3D Artwork created using the cover of the song Kool-Aid by Bring Me The Horizon as reference and inspiration.

    3D

    Design

    Blender

    ZBrush

    Substance Painter

    Modeling

    Sculpt

    Retopology

    UV Mapping

    Character Creation

    Baking

    Texturing

    Rendering

  • Narsil

    Game-ready low-poly sword asset inspired by The Lord of the Rings, created following Rafael Grassetti's course.

    3D

    Blender

    ZBrush

    Substance Painter

    Marmoset Toolbag

    Game Asset

    Modeling

    Sculpt

    Retopology

    UV Mapping

    Baking

    Texturing

    Rendering

  • Valquíria

    HD-2D game developed in Unity as the final project for my Game Development degree. It is an RPG featuring Nordic thematic elements, created in collaboration with Pedro Monteiro and Sérgio Murillo.

    Game Development

    3D

    2D

    Design

    Unity

    Blender

    Game Design

    Level Design

    UX/UI

    Pixel Art

    Modeling

    Texturing

    Game Asset

    Shader Graph

    Programming

    Environment Design

    VFXs

    SFXs

  • Apple Basket

    Blender 3D scene created following CG Boost's beginner course.

    3D

    Blender

    Modeling

    Sculpt

    UV Mapping

    Texturing

    Rendering

  • Baby pigeon in a spring field

    Art made during the Revolution School's spring marathon.

    3D

    Blender

    Modeling

    Character Creation

    UV Mapping

    Texturing

    Rendering

  • Slime & Shield

    3D game project developed in Unity for college. The game is a roguelike adventure featuring a slime that uses a shield as a weapon inside a procedural dungeon. It was created in collaboration with Athos Ferraz, Pedro Monteiro, and Sérgio Murillo.

    3D

    Game Development

    Unity

    Blender

    Game Design

    Level Design

    Character Creation

    Environment Design

    Modeling

    Game Asset

    Rigging

    Animation

    Rendering

    SFXs

  • Labatut

    Sculpt of a Labatut monster created in ZBrush for the sculpting class taught by Vinicius Fragata.

    3D

    ZBrush

    Sculpt

    Character Creation

    Anatomy

  • Pengo Christmas

    3D Blender Scene of a penguin created for Christmas.

    3D

    Blender

    Modeling

    Texturing

    Rendering

  • ERROR 120

    3D multiplayer game project created using Unity. The game is a hide-and-seek adventure between robots set on a radioactive island. It was developed in collaboration with Athos Ferraz, Bruno Franco, Gabriel da Silva, Henrique Assis, João Pedro, João Sonoda, Pedro Santos, Rafael Colpani, Sérgio Murillo, and Yasmin Silva.

    Game Development

    3D

    Unity

    Blender

    Modeling

    Retopology

    Character Creation

    Rigging

    Animation

    Environment Design

    UV Mapping

    Game Asset

    Concept Art

  • Delphis

    3D creature created for a multiplayer game project in college.

    3D

    Blender

    Modeling

    Sculpt

    Character Creation

    Game Asset

    Retopology

    Rigging

    Animation

    UV Mapping

    Rendering

  • Game Scene Recreation HSR

    Scene created in Unity to explore material creation using the Shader Graph tool, with models made in Blender and some textures designed in Photoshop.

    3D

    2D

    Game Development

    Unity

    Blender

    Photoshop

    Modeling

    UV Mapping

    Texturing

    Shader Graph

    Rendering

  • Lone Imp

    Imp animation created for the Animation Design class. The character was designed in Illustrator, then rigged, animated, rendered, and edited in Blender using Grease Pencil.

    3D

    2D

    Design

    Illustrator

    Blender

    Rigging

    Animation

    Grease Pencil

    Character Creation

    Digital Illustration

    Rendering

  • Minecraft Time

    Redesign of Minecraft in the Adventure Time style, created in Illustrator for the Drawing and Coloring class.

    2D

    Design

    Illustrator

    Character Creation

    Digital Illustration

  • Banana Edit

    Image manipulation created in Photoshop to explore its tools and test editing concepts.

    2D

    Design

    Photoshop

    Image Manipulation

  • Astrotag

    2D game project developed in Unity for college. The game features a king-of-the-hill mode with spaceships and was created in collaboration with Athos Ferraz and Sérgio Murillo.

    Game Development

    2D

    Design

    Unity

    Photoshop

    Programming

    Digital Illustration

    Animation

    Cutscene

    UX/UI

    Concept Art

    Frame by Frame

    Game Asset

  • A Casa dos Ushers

    Visual novel game created in college using Ren'Py, in collaboration with João Pedro Marques and Sérgio Murillo.

    Game Development

    Ren'Py

    Visual Novel

    Programming

    Writing

Contact