Hello, I'm
Rodrigo Albernaz
Digital Designer

About Me
Hello, my name is Rodrigo Herstler Albernaz, and I am a Digital Designer with a Bachelor's degree in Game Development from Centro Universitário Senac.
I currently work at HighGrounder Studio as a 3D generalist, creating optimized 3D models for games and animations.
I am passionate about 3D art, design, multimedia production, and game development.
Software and tools I use: Adobe (After Effects, Audition, Illustrator, InDesign, Photoshop, Premiere Pro),
Microsoft Office (Excel, PowerPoint, Word), Unity, Unreal, Canva, Figma, ChatGPT, Visual Studio Code, Substance Painter, Substance Designer, ClickUp, Trello, Notion, GitHub, Blender, Marmoset Toolbag, Maya, ZBrush.
I am always looking to enhance my knowledge and skills in technology and design, aiming to create unique and impactful experiences for people.
Projects
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BMTH Poster
Project created using visual elements from the band Bring Me The Horizon, exploring different textures and gradients to design a poster.
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Bauhinia Book Cover
Project developed during the EBAC Graphic Design Journey, led by Professor Joh Moreira, in which a book cover was designed for the Bauhinia eco-social annual report.
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Ruling Horses Town
Game created for Brackeys Game Jam 2025.1, where the theme was "Nothing can go wrong..."
In this game, you are the new mayor of Horses Town and your mission is to make the right choices and survive your mandate until the end, making sure no mistakes happen. -
Kool-Aid
3D Artwork created using the cover of the song Kool-Aid by Bring Me The Horizon as reference and inspiration.
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Narsil
Game-ready low-poly sword asset inspired by The Lord of the Rings, created following Rafael Grassetti's course.
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Valquíria
HD-2D game developed in Unity as the final project for my Game Development degree. It is an RPG featuring Nordic thematic elements, created in collaboration with Pedro Monteiro and Sérgio Murillo.
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Apple Basket
Blender 3D scene created following CG Boost's beginner course.
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Baby pigeon in a spring field
Art made during the Revolution School's spring marathon.
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Slime & Shield
3D game project developed in Unity for college. The game is a roguelike adventure featuring a slime that uses a shield as a weapon inside a procedural dungeon. It was created in collaboration with Athos Ferraz, Pedro Monteiro, and Sérgio Murillo.
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Labatut
Sculpt of a Labatut monster created in ZBrush for the sculpting class taught by Vinicius Fragata.
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Pengo Christmas
3D Blender Scene of a penguin created for Christmas.
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ERROR 120
3D multiplayer game project created using Unity. The game is a hide-and-seek adventure between robots set on a radioactive island. It was developed in collaboration with Athos Ferraz, Bruno Franco, Gabriel da Silva, Henrique Assis, João Pedro, João Sonoda, Pedro Santos, Rafael Colpani, Sérgio Murillo, and Yasmin Silva.
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Delphis
3D creature created for a multiplayer game project in college.
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Game Scene Recreation HSR
Scene created in Unity to explore material creation using the Shader Graph tool, with models made in Blender and some textures designed in Photoshop.
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Lone Imp
Imp animation created for the Animation Design class. The character was designed in Illustrator, then rigged, animated, rendered, and edited in Blender using Grease Pencil.
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Minecraft Time
Redesign of Minecraft in the Adventure Time style, created in Illustrator for the Drawing and Coloring class.
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Banana Edit
Image manipulation created in Photoshop to explore its tools and test editing concepts.
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Astrotag
2D game project developed in Unity for college. The game features a king-of-the-hill mode with spaceships and was created in collaboration with Athos Ferraz and Sérgio Murillo.
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A Casa dos Ushers
Visual novel game created in college using Ren'Py, in collaboration with João Pedro Marques and Sérgio Murillo.